Candy Crush is a fun match-three puzzle game in which players try to match candies in order to win a tasty prize.
Let’s dive into some sugarlicious Candy Crush statistics and find out what makes it one of the top-grossing game apps in the world.
Top 10 Fascinating Candy Crush Statistics and Facts
- In the fourth quarter of 2021, King reached 240 million monthly active users.
- In March 2022, there were 13.23 million Candy Crush Saga daily active users.
- In April 2021, the United Kingdom had 319,945 daily active Android Candy Crush Saga players.
- Candy Crush Saga had 119 million downloads worldwide in 2021.
- Candy Crush is among the seven highest-grossing apps in the United Kingdom by April 2022.
- Women aged 35 and up make up the core market.
- By 2019, people had played Candy Crush for 73 billion hours.
- In 2021, Candy Crush Saga generated more than £920 million.
- Candy Crush Saga generated more than £1.9 million in revenue solely from mobile users in the United Kingdom by February 2022.
- In 2022, the mobile gaming industry in the United Kingdom is expected to grow by 4%.
General Candy Crush Statistics
1. When did Candy Crush come out?
(CNBC)
Candy Crush Saga was released in 2012. The puzzle game, created by King, was first released as a browser game, and later that same year was launched on Facebook. It wasn’t until King released “Candy Crush Saga” on mobile and desktop devices that the game’s popularity skyrocketed.
2. Does Facebook own Candy Crush?
(Licence Global) (Latest Game Stories)
No, the Candy Crush owners are the King Digital entertainment company. However, Activision Blizzard paid £4.5 billion to acquire King Digital Entertainment in 2016Activision paid £13.8 per share in cash to acquire King’s shares.
The popularity of the company got Microsoft’s attention and announced they were buying Blizzard King in 2022 for nearly £53.5 billion.
3. In the fourth quarter of 2021, King reached 240 million monthly active users.
(Statista)
Candy Crush owner has a stable base of monthly active users that ranges from 240 million to 258 million in 2021.
The peak of King’s monthly active users was at the beginning of 2015, with 550 million players.
4. 10 million people have swiped candies on Candy Crush Saga on Facebook by October 2020.
(Statista)
The game is tied for first place with four other popular games: Texas Hold’em Poker, 8 Ball Pool, Farm Heroes Saga, and Coin Master.
5. In March 2022, there were 13.23 million Candy Crush Saga daily active users.
(Active Player)
These Candy Crush statistics are a summary of the monthly active Candy Crush Saga players. In August, the number of average daily players in 2021 was estimated to be 19 million.
6. In April 2021, the United Kingdom had 319,945 daily active Android Candy Crush Saga players.
(Statista) (Statista)
This trend continues with British iPhone owners, as Candy Crush users statistics show the puzzle game is in the top 5 gaming apps on iOS with 309,096 UK daily active players in February 2022.
7. In the first three quarters of 2020, the Candy Crush mobile games generated $1 billion in the United States.
(Sensor Tower)
Candy Crush Saga is responsible for more than half of the 1 billion generated, contributing $720 million. Sweet Friends Saga came in second with $68 million and Candy Crush Jelly Saga came in third with $37 million.
Candy Crush Saga Statistics
8. How many levels are there in Candy Crush?
(Candy Crush Fandom) (Pocket Gamer)
As of February 10th, 2022, there are 11,150 levels in 744 episodes on the game’s Android, iOS, Amazon, and Facebook versions.
The Windows 10 version includes an additional 90 levels. This figure is constantly changing because every Wednesday, up to 60 new levels can be added.
The Candy Crush game theme has five types of levels with unique objectives: Jelly, Ingredients, Candy Order, Mixed Mode and Rainbow Rapids.
9. Candy Crush Saga had 119 million downloads worldwide in 2021.
(Statista) (Statista)
Furthermore, according to the most recent data, Candy Crush Saga is still the most popular gaming app on Google Play, with 12.33 million downloads as of February 2022.
In comparison, Clash Royale had 62.84 million downloads, while Pokemon was downloaded 12.71 million in Q2 2021.
10. More than 350 trillion candies were swiped in Candy Crush up until 2017.
(Pocket Gamer) (Venture Beat)
And it appears that Sunday is a day set aside for matching candies for players from all seven continents around the world, including Antarctica.
11. Candy Crush is among the seven highest-grossing apps in the United Kingdom by April 2022.
(Similar Web) (Similar Web)
Candy Crush is currently ranked fifth among the top-grossing apps on the Google Play Store, and seventh among apps on the iPhone App Store in the United Kingdom.
12. Over 1.1 trillion rounds of Candy Crush have been played from its launch till 2018.
(Daily Mail)
The people from the United Kingdom account for an extraordinary 50 billion rounds of Candy Crush in the first 6 years since the game was published.
13. What’s the highest level on Candy Crush?
(Bestbook)
The highest score ever achieved by a player was 1,999,259,792. Some players have claimed to complete all of the Candy Crush games, with some reaching a high level of 6000 or more.
Candy Crush Demographics
14. Women aged 35 and over make up the core market.
(The Guardian) (USC News)
Research showed that by 2015, women made more in-app purchases in puzzle games than men. Of the million players who made a purchase on Candy Crush Saga, 70% were women.
The average age of the players was 40 years old.
15. By 2019, people had played Candy Crush for 73 billion hours.
(Metro)
That is equivalent to 8.3 million years of passing levels of matching candies over a 7-year period.
Candy Crush Revenue Statistics
16. Candy Crush’s revenue in 2018 averaged £3.2 million in a single day.
(Sensor Tower)
King’s Candy Crush series saw a 6.5 per cent increase in player spending, surpassing a gross revenue of £1.1 billion.
17. In 2021, Candy Crush Saga generated more than £920 million.
(Sensor Tower) (Activision)
In the fourth quarter, King’s in-game net bookings increased 14% year on year, driven by growth in Candy Crush, the company’s largest franchise.
18. Candy Crush’s overall revenue secured the world’s fourth place in the top mobile games market in January 2022.
(Sensor Tower)
Candy Crush revenue generated from Google Play Store is the second-highest in the world, while the app’s revenue generated from the App Store is slightly lower, ranking seventh.
19. Candy Crush Saga generated more than £1.9 million in revenue solely from mobile users in the United Kingdom by February 2022.
(Statista) (Statista)
In Great Britain Candy Crush Saga generated £1.4 million in revenue from Android users, while the App Store’s revenue stands for £566,806.
Candy Crush Trend in the UK
20. Candy Crush Saga released its first candy collection in the UK in 2018.
(Licence Global)
Did you know Candy Crush has surprised its fans in the UK and started selling real candies in collaboration with Spun Candy in London? British sweet tooths have a few collections to choose from, including Lemonade Lake Collection, Sweet Surprise Collection, Candy Town Collection and Lollipop Forest Collection.
21. In 2019, revenue from games in the UK increased by 28.5% to £146 million.
(ukie)
Candy Crush, with its ongoing success, along with other leading games, Clash of Clans and Roblox, is one of the biggest contributors to the growing positive revenue of mobile games in the United Kingdom.
22. 2020 saw the crowning of the UK’s first Candy Crush Saga champion.
(Pocket Gamer)
Adam Holland, then 33, defeated over a million other competitors to win the Candy Crush Saga All Stars competition. Same competition was held in the United States the following year.
23. In 2022, the mobile gaming industry in the United Kingdom is expected to grow by 4%.
(TechGaming Report)
In both the iOS and Google Play stores, puzzle games are the most popular genre of mobile games. And Candy Crush is one of the most popular puzzle games in the UK market, with an ever-increasing fan base.
Negative Effects of Candy Crush
24. Candy Crush is an excellent game for stress release and brain exercise.
(Life Berrys) (Liberty)
Swiping candies on Candy Crush can be beneficial for your health, just like popping a bubble wrap. The video game also improves your cognition, coordination, problem-solving skills and concentration. Swiping candies can make you a happier person as it increases your dopamine levels.
25. Every day, 432,000 people spend more than six hours playing Candy Crush.
(Twift News) (Optimist Minds)
If you spend the majority of your day staring at a screen while playing, it can quickly become an addictive game. Reasons can range from a desire to always win, a sense of mastery, and a constant need for the dopamine released by any of the game’s rewarding systems.
Candy Crush Fun Facts
Other interesting facts that have contributed to Candy Crush being the desired game for nearly ten years:
26. The mobile games travel 71,458 miles every day by swiping candies.
27. Candy Crush Saga is played even in Antarctica.
28. 1.4 trillion colour bombs were used till 2016.
29. Celebrities who are obsessed with this tasty pleasure are Emma Roberts, Adam Lavine and Jesse Tyler Ferguson.
30. You can wear your love for Candy Crush, whether on T-shirts, hoodies, tops, dresses, skirts, hats, and more.
Bottom Line
With a simple premise to match three or more candy pieces to score points, Candy Crush is one of the most played games in the world with challenging levels requiring strategic thinking and quick reflexes to succeed.
So, if you’ve ever wondered why matching candies on Candy Crush are still popular even after ten years, our Candy Crush Statistics should have given you all the answers you need.
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Sources:
- CNBC
- Licence Global
- Bestbook
- Latest Game Stories
- Statista
- Statista
- Active Player
- Statista
- Statista
- Sensor Tower
- Candy Crush Fandom
- Pocket Gamer
- Statista
- Statista
- Pocket Gamer
- Venture Beat
- Similar Web
- Similar Web
- Daily Mail
- The Guardian
- USC News
- Metro
- Sensor Tower
- Sensor Tower
- Activision
- Sensor Tower
- Statista
- Statista
- Licence Global
- Ukie
- Pocket Gamer
- TechGaming Report
- Life Berrys
- Liberty
- Twift News
- Optimist Minds